Culture and literature in virtual worlds
We turn stories and novels into virtual worlds readers can step into and live.
A complete culture and literature programme that turns written text into something readers live through: they enter the story's world, walk through its places and watch its events unfold around them.
- Virtual simulations of stories and novels, for children and adults
- Experiences accompanying book launches at fairs and cultural salons
- Children's stories blending literature and technology, such as the MetaLife Heroes series, whose first story launched at the Cairo International Book Fair
- Collaboration with authors, publishers and cultural institutions
Other solutions
Virtual campuses and labs
360° campus tours and virtual labs for anatomy, surgery and practical training, on web, mobile and VR headsets.
Virtual museums and heritage sites
3D simulations of museums and archaeological sites that open heritage to people who cannot visit.
Games and interactive experiences
VR games, educational games and eSports, designed and built to teach and entertain at the same time.
Animated films
3D animated films that tell stories and explain ideas to children and the general public.
AI programming for games
Characters that behave and converse intelligently, and gameplay that adapts to each player.
Engineering design and digital twins
Architectural design and 3D visualisation, exhibition, pavilion and interior design, and digital twins of factories and facilities.